EUTM file information

019065530

IMAFLUX


August 7, 2024

Trademark Summary

The trademark application IMAFLUX was filed by IMAFLUX DESIGN SRL, a corporation established under the laws of Romania (the "Applicant"). The application was published for oppositions on September 2, 2024, and still open for oppositions.

The application was filed in Romanian (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Video game programs
    2. Interactive video game programs
    3. Downloadable video game programs
    4. Computer video game software
    5. Downloadable interactive entertainment software for playing video games
    6. Downloadable educational course materials
    7. Downloadable electronic books
    8. Video game discs
    9. Downloadable electronic publications in the nature of magazines in the field of video games
    10. Video games [computer games] in the form of computer programs recorded on data carriers
    11. E-books
    12. Downloadable electronic brochures
    13. Downloadable media
    14. Downloadable podcasts
    15. Downloadable and recorded content
    16. Games software for use with video game consoles
    17. Computer application software featuring games and gaming
    18. Computer game software for use with on-line interactive games
    19. Computer gaming software
    20. Computer games programmes downloaded via the internet [software]
    21. Computer games programs recorded on tapes [software]
    22. Computer hardware for games and gaming
    23. Computer programs for video and computer games
    24. Computer software for the administration of on-line games and gaming
    25. Computer software that permits games to be played
    26. Downloadable computer games
    27. Downloadable electronic game programs
    28. Downloadable information relating to games and gaming
    29. Educational software featuring instructions for playing games
    30. Electronic downloadable publications in the field of video games
    31. Games cartridges for use with electronic games apparatus
    32. Headsets for playing video games
    33. Headsets for virtual reality games
    34. Interactive entertainment computer software for video games
    35. Interactive multimedia computer game programs
    36. Interactive multimedia software for playing games
    37. Virtual reality game software
    38. Virtual reality headsets adapted for use in playing video games
    39. Software programs for video games
    40. Augmented reality software for education
    41. Children's educational software
    42. Computer software concerned with children's education
    43. Education software
    44. Downloadable educational media
    45. Educational computer applications
    46. Educational software
    47. Educational mobile applications
    48. Educational tablet applications
    49. Scientific research and laboratory apparatus, educational apparatus and simulators
    50. Virtual reality software for education
    51. Application simulation software
    52. Augmented reality software for simulation
    53. Instrumentation simulators
    54. Simulation software
    55. Simulation software [entertainment]
    56. Virtual reality software for simulation
    57. Video game cartridges
    58. Podcasts
    59. Downloadable video recordings
    60. Video recordings
    61. Memory cards for video game machines
    62. Pre-recorded videos
    63. Prerecorded non-musical videotapes
    64. Programmed video games contained on cartridges [software]
    65. Programs for arcade video game machines
    66. Videocasts.
  • The mark was filed in class 16 with following description of goods:
    1. Strategy guidebooks for video games
    2. Strategy guide magazines for video games
    3. Printed training materials
    4. Strategy guide magazines for card games
    5. Role playing game equipment in the nature of manuals
    6. Books
    7. Pamphlets
    8. Manuals [handbooks]
    9. Manuals for instructional purposes
    10. Exercise books
    11. Educational books
    12. Printed teaching activity guides
    13. Printed educational materials
    14. Printed correspondence course materials
    15. Teaching materials [except apparatus]
    16. Paper teaching materials
    17. Books in the fields of games and gaming
    18. Computer game hint books
    19. Computer magazines
    20. Guide books
    21. Magazines featuring video and computer games
    22. Magazines in the fields of games and gaming
    23. Newsletters in the fields of games and gaming
    24. Rule books for playing games
    25. Series of computer game hint books
    26. Strategy guide books for card games
    27. Strategy guide books for computer games
    28. Booklets relating to games
    29. Computer game instruction manuals
    30. Computer hardware reference manuals
    31. Computer hardware users guide
    32. Educational and instructional material
    33. Instructional manuals for teaching purposes
    34. Printed diplomas
    35. Trading cards
    36. Trading cards, other than for games
    37. Educational equipment.
  • The mark was filed in class 28 with following description of goods:
    1. Free-standing video games apparatus
    2. Video game apparatus
    3. Gamepads
    4. Joysticks for video games
    5. Hand-held consoles for playing video games
    6. Video game apparatus, arcade games, and amusement machines
    7. Hand-held electronic video games
    8. Electronic games apparatus
    9. Apparatus for electronic games adapted for use with an external display screen or monitor
    10. Apparatus for games
    11. Electronic games
    12. Arcade game machines
    13. Arcade video game machines
    14. Automatic electronic games
    15. Table-top games
    16. Building games
    17. Counters [discs] for games
    18. Computer game apparatus
    19. Video game consoles
    20. Computer game joysticks
    21. Game controllers for computers
    22. Controllers for game consoles
    23. Controllers for video game machines
    24. Compendiums of board games
    25. Educational games
    26. Electronic board games
    27. Electronic educational teaching games
    28. Electronic educational game machines for children
    29. Game boards for trading card games
    30. Games relating to fictional characters
    31. Hand-held games with liquid crystal displays
    32. Home video game machines
    33. Manipulative games
    34. Manipulative logic games
    35. Mechanical games
    36. Memory games
    37. Miniatures for use in games
    38. Models for use with role playing games
    39. Portable games with liquid crystal displays
    40. Parlour games
    41. Puzzle board games
    42. Skill and action games
    43. Role playing games
    44. Toys, games, and playthings
    45. Trading card games
    46. Video game machine cases
    47. Video output game machines for use with televisions
    48. War games using model soldiers
    49. Toys adapted for educational purposes
    50. Bags specially adapted for handheld video games
    51. Interactive gaming chairs for video games
    52. Protective carrying cases specially adapted for handheld video games.
  • The mark was filed in class 41 with following description of goods:
    1. Video game services
    2. Rental of video games
    3. Providing on-line video games
    4. Organising of educational games
    5. Hire of teaching materials
    6. Arranging and conducting of educational courses
    7. Educational and training services relating to games
    8. Personal development training
    9. Providing online entertainment in the nature of game tournaments
    10. Information relating to computer gaming entertainment provided online from a computer database or a global communication network
    11. Providing online entertainment in the nature of game shows
    12. Publication of booklets
    13. Educational services in the nature of coaching
    14. Arranging and conducting of educational events
    15. Video game entertainment services
    16. Business training provided through a game
    17. Electronic game services and competitions provided by means of the internet
    18. Workshops for educational purposes
    19. Awarding of educational certificates
    20. Educational research
    21. Professional consultancy relating to education
    22. Conducting of educational courses
    23. Creation [writing] of educational content for podcasts
    24. Education and instruction
    25. Development of educational courses and examinations
    26. Developing educational manuals
    27. Development of educational materials
    28. Team building (education)
    29. Providing newsletters in the field of computer games via e-mail
    30. Provision of education courses
    31. Providing facilities for playing Live Action Role Playing [LARP] games
    32. Provision of downloadable videos for temporary offline use
    33. Providing information on-line relating to computer games and computer enhancements for games
    34. Providing on-line information in the field of computer gaming entertainment
    35. Providing facilities for educational purposes
    36. Provision of on-line computer games
    37. Providing interactive multi-player computer games via the internet and electronic communication networks
    38. Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes
    39. Providing online videos, not downloadable
    40. Providing of table-top game facilities
    41. Providing online information on computer and video game strategies
    42. Providing on-line interactive computer games
    43. Rental of arcade video game machines
    44. Rental of video game apparatus
    45. Rental of trading cards for games
    46. Rental of video game consoles
    47. Rental of recorded education
    48. Games equipment rental
    49. Education information
    50. Computer training
    51. Educational instruction
    52. Adult training
    53. Game services provided online from a computer network
    54. Internet games (non-downloadable)
    55. Arranging of competitions for educational purposes
    56. Arrangement of conferences for educational purposes
    57. Organization of educational congresses
    58. Organisation of educational events
    59. Organising of education exhibitions
    60. Organising of meetings in the field of education
    61. Organisation of quizzes, games and competitions
    62. Conducting of instructional seminars
    63. Organisation of seminars relating to education
    64. Organising of shows for educational purposes
    65. Arranging and conducting of games
    66. Arranging for students to participate in educational activities
    67. Arranging of competitions for education or entertainment
    68. Arranging of an annual educational conference
    69. Arranging for students to participate in educational courses
    70. Organization of exhibitions for cultural or educational purposes
    71. Organising of audience participative games
    72. Arranging of displays for educational purposes
    73. Videotape production
    74. Production of video tapes for corporate use in management educational training
    75. Production of video tapes for corporate use in corporate educational training
    76. Production of video and/or sound recordings
    77. Production of video recordings
    78. Production of training videos
    79. Production of podcasts
    80. Publication of educational books
    81. Publication of educational and training guides
    82. Publication of educational teaching materials
    83. Publication of printed matter relating to education
    84. Providing games
    85. Escape room [entertainment]
    86. Educational seminars
    87. Education academy services
    88. Education and training consultancy
    89. Advisory services relating to education
    90. Computer and video game amusement services
    91. Entertainment services for sharing audio and video recordings
    92. Vocational education and training services
    93. Provision of training and education
    94. Online educational examination services
    95. Management education services
    96. Interactive computer game services
    97. Virtual reality game services provided on-line from a computer network
    98. Electronic game services provided by means of the internet
    99. Electronic games services provided by means of a global communication network
    100. Games services provided via computer networks and global communication networks
    101. Game services provided by means of communications by computer terminals or mobile telephone
    102. On-line gaming services
    103. Games library services
    104. Services for the production of entertainment in the form of video
    105. Education services relating to communication skills
    106. Provision of education on-line from a computer database or via the internet or extranets
    107. Education, entertainment and sport services
    108. Electronic games services
    109. Electronic games services provided via a global computer network
    110. Electronic games services, including provision of computer games on-line or by means of a global computer network
    111. Online educational testing
    112. Educational testing.
  • The mark was filed in class 42 with following description of goods:
    1. Video game software design
    2. Video game software development
    3. Programming of video game software
    4. Video game development services
    5. Development of video and computer games
    6. Development of hardware for video games
    7. Design and development of video game software
    8. Platforms for gaming as software as a service [SaaS]
    9. Technical services for the downloading of video games
    10. Rental of video game software
    11. Rental of computer game software
    12. Programming of computer game software
    13. Development of computer hardware for computer games
    14. Development of computer game software
    15. Development of augmented reality game software
    16. Design of games
    17. Design of computer game software
    18. Design of board-games
    19. Design and development of computer game software and virtual reality software
    20. Design and development of computer game software
    21. Computer programming of video games
    22. Computer programming of video and computer games
    23. Computer programming of computer games
    24. Advisory and consultancy services relating to computer and video games software
    25. Programming of educational software
    26. Hosting multimedia educational content
    27. Certification of educational services
    28. Hosting a website for the electronic storage of digital photographs and videos
    29. Electronic storage of digital video files.